![]() I used to play it late at night in a dark room. The most scared I’ve been in a game is in Doom 3. It might seem a bit tame looking back now but at the time there was nothing like it, very few games have ever managed to create a moment as scary as that. ![]() By the time it handed you back control of the game you were close to a state of panic. The way the game suddenly switched to the creature’s point of view and made you watch as it ran through the level opening doors heading straight for you was a moment of true terror. ![]() ![]() There were lots of scary moments on Resident Evil, the infamous dogs through the window was a decent jump scare, but the truly terrifying moment came bit later on when you returned to the mansion and met your first Hunter. Those first two were low tech games even at the time, and Silent Hill is almost unplayable now, but the atmosphere, the disturbing imagery… just like movies it proves that it’s not a big budget and fancy effects that makes things scary, in fact it’s probably the exact opposite. ![]()
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